Image Competition!
The European Federation for Landscape Architecture is holding an image competition so dust off those old maps and renderings and scan, brighten, flatten whatever you feel it worthy of the prize.
The European Federation for Landscape Architecture is holding an image competition so dust off those old maps and renderings and scan, brighten, flatten whatever you feel it worthy of the prize.
Here is another Rhino tutorial for smooth topography in the most effortless fashion. Really, this is a three-step process that will have your models and renderings looking so glass smooth you would think a virtual Zamboni has been having its way with your model.
When you are rendering an aerial perspective you need an aerial view of people acting naturally in the out-of-doors. But where can we find bird’s-eye views of people with enough detail to tell a story? Viola, found it! KAP, Kite Aerial Photography comes to the designer’s aid. Your aerial perspectives will never again be populated with pedestrian dots now that you have access to images like this one:
Place,
a word that has bedeviled landscape architect’s since who knows when. ‘Place,’ ’space,’ ‘non-place’ have been the much abused play-things of academics for a long time now and while in universities we may not have an agreed upon definition of the word ‘place,’ landscape architects make what they believe to be places, every day. That’s why when I saw Calude Cormier’s renderings for Sugar Beach in Toronto I was happily struck by the sense of place that came through his illustrations.
Do you ever think that 3D renderings look too perfect or too clean? Rendered perspectives can look sterile for many reasons. A lack of atmospheric blending, the same crispness of line in the foreground and background, too much saturation in the colors, all of these combinations can create renderings that look a little plastic. In a creative attempt to mitigate the sterility of these renderings some designers are adding grime to their images. Literally, grime. This tutorial will show you some examples of grime in contemporary renderings and illustrate how you two can add some imperfections to a rendering.
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